![]() In today’s world of achievements, trophies, hints, and tutorials, Antichamber feels fresh the pure unbridled difficulty of the puzzles (which are too often oh-so-simple … once you solve them) gives you a real sense of accomplishment when solved. Playing Antichamber and solving puzzles is a reminder of the old days of gaming, when success was its own reward. Levels are designed to force out-of-the-box thinking and simultaneously provide essential practice of certain skills for future puzzles. Antichamber demands a consistent imagination and an open mind. I’m not ashamed to say that I haven’t completed it just yet. ![]() At 15-plus hours of playtime for me, Antichamber regularly tested my wits and patience, and it induced a rage as I pried and prodded every in-game object - animate or otherwise - in search of the one clue I’m missing. I’ll envy anyone who can finish this in 90 minutes. All the while a timer ticks down from an hour and a half, providing you a time to beat. Oh, and a glass wall that dangles a door to Antichamber’s end on the other side. What you’ll likeĪntichamber begins in the “start menu” with an ever-updating map of the world that fills in as players visit more areas basic controls and settings adjustment and a wall of all collected hints. ![]() I highly recommended that you don’t look up any hints or walkthroughs unless absolutely necessary as you explore Antichamber. Not even a literal trail of breadcrumbs can save you in this digital wonderland/prison. Antichamber is a modern-day labyrinth, and Bruce has taken a step beyond Daedalus’ creation. Creator Alexander Bruce has built a masterpiece of a game that intentionally dismisses foundations of development like plot, characters, and linear gameplay. And like a good book that leaves readers in a daze, Antichamber is about deep puzzles that are almost always solved by subtle solutions. Players learn new skills on each new level and earn an upgradeable tool for gathering and placing blocks, adding complexity to puzzles. The entire journey focuses on player discovery through exploration and sandbox experimentation.
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